There is always the argument in western media about the artistic value of comics and video games. And while The Watchmen and no The Walking Dead have pushed comic into a more mainstream awareness, and given some legitimacy to the claim for the comic as an art form Ico, Limbo, and Braid similarly making the claim for video games. Both forms of entertainment have taken great strides toward becoming accepted as a popular art form.
If I had to nominated a series and artists that are similarly elevating manga, I would choose Tekehiko Inoue's Real. After achieving fame with the Shonen series, Slam Dunk, Real avoids all the common manga tropes to tell a story of depth and character.
With a new volume only being released every November, it is a bit difficult to remember where the story is up to, but included with volume 12 is an 80 page re-cap of the previous 11 volumes, along with character profiles of the 3 main characters and their relationships.
Volume 12 focuses on 19 year old Kiyogawa Togawa, the very driven and proud wheel chair basketball player, who is always pushing himself to be the best he can be, but often finds himself alienating his teammates with his individuality. Tomomi Nomiya makes a brief appearance toward the end, and I'm looking forward to finding out how his trial with the professional team, Tokyo Lightnings, went. I'm not sure I can wait a whole year to find out, I may have to start picking up Weekly Jump when ever Real makes an appearance.
More Info:
Real 12: http://real-12.com
Takehiko Inoue's twitter: https://twitter.com/inouetake
Takehiko Inoue's homepage: http://www.itplanning.co.jp
No comments:
Post a Comment